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Age Of Empires III Sipahi Üretmek, Populasyonu Kaldırmak ve Home City Ayarları Rehber

Der Meister

Normal Üye
Katılım
16 Mar 2020
Mesajlar
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aoe3-logo.png

Evet arkadaşlar sizlere Age Of Empires 3 ile ilgili en çok sorulan sorulardan olan sipahi üretmek ve populasyonu kaldırmayı anlatacağım.Bunlar aslında en basit işlerden biridir.

Evet proto.xml dosyasını açalım.Bu Asian Dynasties'de protoy,Warchief'de ise protox olarak geçer. Age Of Empires'ın datasının içinde bulunur.

Ctrl+F yapıp buraya Stable yazalım.Karşınıza böyle bir yer çıkacak:


Kod:
  </Unit>   
        <Unit id ='226' name ='Stable'>
        <DBID>25</DBID>
        <DisplayNameID>22919</DisplayNameID>
        <ObstructionRadiusX>3.0000</ObstructionRadiusX>
        <ObstructionRadiusZ>5.0000</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>buildings\stables\stables.xml</AnimFile>
        <DeadReplacement>BuildingRub  </Unit>   
        <Unit id ='226' name ='Stable'>
        <DBID>25</DBID>
        <DisplayNameID>22919</DisplayNameID>
        <ObstructionRadiusX>3.0000</ObstructionRadiusX>
        <ObstructionRadiusZ>5.0000</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>buildings\stables\stables.xml</AnimFile>
        <DeadReplacement>BuildingRubble5x3</DeadReplacement>
        <DeadReplacementLifespan>15</DeadReplacementLifespan>
        <ImpactType>Wood</ImpactType>
        <PhysicsInfo>stable</PhysicsInfo>
        <PlacementFile>buildinglarge.xml</PlacementFile>
        <Icon>buildings\stables\stables_icon</Icon>
        <PortraitIcon>buildings\stables\stables_portrait</PortraitIcon>
        <RolloverTextID>22918</RolloverTextID>
        <ShortRolloverTextID>25727</ShortRolloverTextID>
        <InitialHitpoints>2500.0000</InitialHitpoints>
        <MaxHitpoints>2500.0000</MaxHitpoints>
        <LOS>14.0000</LOS>
        <BuildPoints>30.0000</BuildPoints>
        <Bounty>60.0000</Bounty>
        <BuildBounty>30.0000</BuildBounty>
        <Cost resourcetype ='Wood'>300.0000</Cost>
        <BuildingWorkRate>1.0000</BuildingWorkRate>
        <AllowedAge>1</AllowedAge>
        <Armor type ='Siege' value ='0.0000'></Armor>
        <BuilderLimit>8</BuilderLimit>
        <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
        <UnitType>LogicalTypeBuildingsNotWalls</UnitType>
        <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
        <UnitType>LogicalTypeVillagersAttack</UnitType>
        <UnitType>LogicalTypeHandUnitsAttack</UnitType>
        <UnitType>LogicalTypeShipsAndBuildings</UnitType>
        <UnitType>LogicalTypeRangedUnitsAttack</UnitType>
        <UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
        <UnitType>ConvertsHerds</UnitType>
        <UnitType>CountsTowardMilitaryScore</UnitType>
        <UnitType>HasBountyValue</UnitType>
        <UnitType>Building</UnitType>
        <UnitType>BuildingClass</UnitType>
        <UnitType>MilitaryBuilding</UnitType>
        <Train row ='0' page ='0' column ='0'>Uhlan</Train>
        <Train row ='0' page ='0' column ='2'>CavalryArcher</Train>
        <Train row ='0' page ='0' column ='0'>Hussar</Train>
        <Train row ='0' page ='0' column ='1'>Oprichnik</Train>
        <Train row ='0' page ='0' column ='1'>WarWagon</Train>
        <Train row ='0' page ='0' column ='1'>Ruyter</Train>
        <Train row ='0' page ='0' column ='2'>Dragoon</Train>
        <Train row ='0' page ='0' column ='1'>Lancer</Train>
        <Train row ='0' page ='0' column ='1'>Cuirassier</Train>
        <Train row ='0' page ='0' column ='0'>Cossack</Train>ble5x3</DeadReplacement>
        <DeadReplacementLifespan>15</DeadReplacementLifespan>
        <ImpactType>Wood</ImpactType>
        <PhysicsInfo>stable</PhysicsInfo>
        <PlacementFile>buildinglarge.xml</PlacementFile>
        <Icon>buildings\stables\stables_icon</Icon>
        <PortraitIcon>buildings\stables\stables_portrait</PortraitIcon>
        <RolloverTextID>22918</RolloverTextID>
        <ShortRolloverTextID>25727</ShortRolloverTextID>
        <InitialHitpoints>2500.0000</InitialHitpoints>
        <MaxHitpoints>2500.0000</MaxHitpoints>
        <LOS>14.0000</LOS>
        <BuildPoints>30.0000</BuildPoints>
        <Bounty>60.0000</Bounty>
        <BuildBounty>30.0000</BuildBounty>
        <Cost resourcetype ='Wood'>300.0000</Cost>
        <BuildingWorkRate>1.0000</BuildingWorkRate>
        <AllowedAge>1</AllowedAge>
        <Armor type ='Siege' value ='0.0000'></Armor>
        <BuilderLimit>8</BuilderLimit>
        <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
        <UnitType>LogicalTypeBuildingsNotWalls</UnitType>
        <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
        <UnitType>LogicalTypeVillagersAttack</UnitType>
        <UnitType>LogicalTypeHandUnitsAttack</UnitType>
        <UnitType>LogicalTypeShipsAndBuildings</UnitType>
        <UnitType>LogicalTypeRangedUnitsAttack</UnitType>
        <UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
        <UnitType>ConvertsHerds</UnitType>
        <UnitType>CountsTowardMilitaryScore</UnitType>
        <UnitType>HasBountyValue</UnitType>
        <UnitType>Building</UnitType>
        <UnitType>BuildingClass</UnitType>
        <UnitType>MilitaryBuilding</UnitType>
        <Train row ='0' page ='0' column ='0'>Uhlan</Train>
        <Train row ='0' page ='0' column ='2'>CavalryArcher</Train>
        <Train row ='0' page ='0' column ='0'>Hussar</Train>
        <Train row ='0' page ='0' column ='1'>Oprichnik</Train>
        <Train row ='0' page ='0' column ='1'>WarWagon</Train>
        <Train row ='0' page ='0' column ='1'>Ruyter</Train>
        <Train row ='0' page ='0' column ='2'>Dragoon</Train>
        <Train row ='0' page ='0' column ='1'>Lancer</Train>
        <Train row ='0' page ='0' column ='1'>Cuirassier</Train>
        <Train row ='0' page ='0' column ='0'>Cossack</Train>  </Unit>   
        <Unit id ='226' name ='Stable'>
        <DBID>25</DBID>
        <DisplayNameID>22919</DisplayNameID>
        <ObstructionRadiusX>3.0000</ObstructionRadiusX>
        <ObstructionRadiusZ>5.0000</ObstructionRadiusZ>
        <MaxVelocity>0.0000</MaxVelocity>
        <MovementType>land</MovementType>
        <AnimFile>buildings\stables\stables.xml</AnimFile>
        <DeadReplacement>BuildingRubble5x3</DeadReplacement>
        <DeadReplacementLifespan>15</DeadReplacementLifespan>
        <ImpactType>Wood</ImpactType>
        <PhysicsInfo>stable</PhysicsInfo>
        <PlacementFile>buildinglarge.xml</PlacementFile>
        <Icon>buildings\stables\stables_icon</Icon>
        <PortraitIcon>buildings\stables\stables_portrait</PortraitIcon>
        <RolloverTextID>22918</RolloverTextID>
        <ShortRolloverTextID>25727</ShortRolloverTextID>
        <InitialHitpoints>2500.0000</InitialHitpoints>
        <MaxHitpoints>2500.0000</MaxHitpoints>
        <LOS>14.0000</LOS>
        <BuildPoints>30.0000</BuildPoints>
        <Bounty>60.0000</Bounty>
        <BuildBounty>30.0000</BuildBounty>
        <Cost resourcetype ='Wood'>300.0000</Cost>
        <BuildingWorkRate>1.0000</BuildingWorkRate>
        <AllowedAge>1</AllowedAge>
        <Armor type ='Siege' value ='0.0000'></Armor>
        <BuilderLimit>8</BuilderLimit>
        <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
        <UnitType>LogicalTypeBuildingsNotWalls</UnitType>
        <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
        <UnitType>LogicalTypeVillagersAttack</UnitType>
        <UnitType>LogicalTypeHandUnitsAttack</UnitType>
        <UnitType>LogicalTypeShipsAndBuildings</UnitType>
        <UnitType>LogicalTypeRangedUnitsAttack</UnitType>
        <UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
        <UnitType>ConvertsHerds</UnitType>
        <UnitType>CountsTowardMilitaryScore</UnitType>
        <UnitType>HasBountyValue</UnitType>
        <UnitType>Building</UnitType>
        <UnitType>BuildingClass</UnitType>
        <UnitType>MilitaryBuilding</UnitType>
        <Train row ='0' page ='0' column ='0'>Uhlan</Train>
        <Train row ='0' page ='0' column ='2'>CavalryArcher</Train>
        <Train row ='0' page ='0' column ='0'>Hussar</Train>
        <Train row ='0' page ='0' column ='1'>Oprichnik</Train>
        <Train row ='0' page ='0' column ='1'>WarWagon</Train>
        <Train row ='0' page ='0' column ='1'>Ruyter</Train>
        <Train row ='0' page ='0' column ='2'>Dragoon</Train>
        <Train row ='0' page ='0' column ='1'>Lancer</Train>
        <Train row ='0' page ='0' column ='1'>Cuirassier</Train>
        <Train row ='0' page ='0' column ='0'>Cossack</Train>
Şu kodu sıranın en altına ekleyin :

<Train row='0' page='0'column='1'>Spahi</Train>

İşlem bu kadar sıra geldi populasyona...

Yine aynı dosyada Ctrl+F yapıp ''Spahi'' yazın.Sipahinin altındaki şu kodu bulun:

<PopulationCount>3</PopulationCount>

3'ü 0 sıfır yapın işlem bu kadar basit.Diğer birimler için de aynı işlem geçerlidir.

Sıra geldi home city ayarlarına...

Belgelerim/My Games/Age Of Empires 3/Savegame klasöründen başkentinizin bulunduğu dosyayı açın.

Buradan hero ismini değiştirebilirsiniz:

<heroname>Bir isim yazın</heroname>

Buradan da köpeğinizin ismini:

<herodogname>Bir isim yazın</herodogname>

Leveliniz böyle ayarlanıyor ve kart puanları açılıyor!

<level>100</level>
<skillpoints>999</skillpoints>


40 kartlık deste hazırlamak(Tüm kartlar)için:

My Deck'in altına şunları ekleyin:
Kod:
                <name>My Deck</name>           
                <default></default>
                <cards>
                <card dbid ="2671">HCShipSpahis4</card>
                <card dbid ="2350">HCShipSpahis3</card>
                <card dbid ="2348">HCShipSpahis1</card>
                <card dbid ="2349">HCShipSpahis2</card>
                <card dbid ="2600">HCShipFalconets4</card>
                <card dbid ="2599">HCShipArtilleryDivision</card>
                <card dbid ="2358">HCShipGreatBombards2</card>
                <card dbid ="2352">HCShipAbusGuns2</card>
                <card dbid ="2351">HCShipAbusGuns1</card>
                <card dbid ="2565">HCShipHussars5</card>
                <card dbid ="2318">HCShipHussars4</card>
                <card dbid ="2317">HCShipHussars3</card>
                <card dbid ="1424">HCMercsMediterranean</card>
                <card dbid ="2555">HCMercsCorsairs</card>
                <card dbid ="2554">HCMercsMamelukes</card>
                <card dbid ="2546">HCMercsStradiots</card>
                <card dbid ="1425">HCMercsAsian</card>
                <card dbid ="2552">HCMercsManchu</card>
                <card dbid ="1081">HCAdmirality</card>
                <card dbid ="814">HCUnlockFort</card>
                <card dbid ="2341">HCExplorerOttoman</card>
                <card dbid ="2242">HCShipSurgeons</card>
                <card dbid ="489">HCShipBalloons</card>
                <card dbid ="2364">HCShipCoveredWagons2</card>
                <card dbid ="2340">HCSilkRoadTeam</card>
                <card dbid ="2213">HCShipWoodCrates4</card>
                <card dbid ="2601">HCBastionsTeam</card>
                <card dbid ="2697">HCBattlefieldConstruction</card>
                <card dbid ="2030">HCExtensiveFortifications</card>
                <card dbid ="814">HCUnlockFort</card>
                <card dbid ="1842">HCImprovedBuildings</card>
                <card dbid ="2363">HCEngineeringSchool</card>
                <card dbid ="2038">HCRidingSchool</card>
                <card dbid ="1796">HCAdvancedTradingPost</card>
                <card dbid ="2599">HCShipArtilleryDivision</card>
                <card dbid ="1992">HCColonialMilitia</card>
                <card dbid ="2100">HCAdvancedDock</card>
                <card dbid ="1814">HCMosqueConstruction</card>
                <card dbid ="2645">HCRoyalDecreeOttoman</card>
                <card dbid ="469">HCFishMarket</card>
İşlemler bu kadar arkadaşlar inşallah sizler için faydalı ve detaylı bir anlatım olmuştur başka istekleriniz varsa buraya yazabilirsiniz.
 

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